ISLAND BLOCKSET


To see all of the islands blocks in 3DML, take a look at the islands blockset spot.

To use the Islands blocks in your spot, include the following tag in the HEAD section of your 3DML file:
     <BLOCKSET HREF="http://blocksets.flatland.com/flatsets/islands.bset" />


Island Blocks
land.gif
grass.gif
rim.gif
Block
Shot
Block Name       Sym.       Parts       Default Textures      
island1 a base
top
rim
land.gif
grass.gif
rim.gif
island2 b base
top
rim
land.gif
grass.gif
rim.gif
island3 c base
top
rim
land.gif
grass.gif
rim.gif
island4 d base
top
rim
land.gif
grass.gif
rim.gif
island5 e base
top
rim
land.gif
grass.gif
rim.gif
island6 f base
top
rim
land.gif
grass.gif
rim.gif
island7 g base
top
rim
land.gif
grass.gif
rim.gif
island8 h base
top
rim
land.gif
grass.gif
rim.gif
island9 i base
top
rim
land.gif
grass.gif
rim.gif
island10 j base
top
rim
land.gif
grass.gif
rim.gif
island11 k base
top
rim
land.gif
grass.gif
rim.gif
island12 l base
top
rim
land.gif
grass.gif
rim.gif
island13 m base
top
rim
land.gif
grass.gif
rim.gif
island14 n base
top
rim
land.gif
grass.gif
rim.gif
island15 o base
top
rim
land.gif
grass.gif
rim.gif
These blocks will fit together to make a full island by arranging the 3DML like this ..abc.
..defg
..hijk

 
Curved Path Blocks
rustic.gif
brickroad.gif
Block
Shot
Block Name   Sym.       Parts      

Default
Textures  

curvepath1 1 n,s,e,w,bottom
top
rustic.gif
brickroad.gif
curvepath2 2 s,w,ne,bottom
top
rustic.gif
brickroad.gif
curvepath3 3 n,e,sw,bottom
top
rustic.gif
brickroad.gif
curvepath4 4 n,s,w,ne,se,bottom
top
rustic.gif
brickroad.gif
curvepath5 5 s,w,ne,bottom
top
rustic.gif
brickroad.gif
curvepath6 6 n,s,e,w,bottom
top
rustic.gif
brickroad.gif
curvepath7 7 n,s,e,w,bottom
top
rustic.gif
brickroad.gif
curvepath8 8 n,s,e,w,bottom
top
rustic.gif
brickroad.gif
curvepath9 9 n,w,se,bottom
top
rustic.gif
brickroad.gif
These blocks will fit together to make a full path
by arranging the 3DML like this
..12..
..345.
...67.
...89.

 
Railroads
rails.gif
darkwood.gif
toprails.gif
baserails.gif
Block
Shot
Block Name       Sym.       Parts       Default
Textures      
rail = rails
woodblocks
baserails
toprails
rails.gif
darkwood.gif
baserails.gif
toprails.gif
railangle / rails
woodblocks
baserails
toprails
rails.gif
darkwood.gif
baserails.gif
toprails.gif
railangle2 \ rails
woodblocks
baserails
toprails
rails.gif
darkwood.gif
baserails.gif
toprails.gif
railturnleft ] rails
woodblocks
baserails
toprails
rails.gif
darkwood.gif
baserails.gif
toprails.gif
railturnright [ rails
woodblocks
baserails
toprails
rails.gif
darkwood.gif
baserails.gif
toprails.gif

 
Stairs
rustic.gif
Block
Shot
Block Name       Sym.       Parts                                     Default
Textures      
stairs S e,w,back,stairtop,stairfront rustic.gif
lcurvestair L side,back,stairtop,stairfront rustic.gif
rcurvestair R side,back,stairtop,stairfront rustic.gif

 
Other Blocks
pattern1.gif
pattern2.gif
pattern3.gif
rustic.gif
lantern.gif
cement.gif
Block
Shot
Block Name       Sym.       Parts                                     Default
Textures      
column2 C base,sphere
columns
top,bottom,pedestal
pattern1.gif
pattern2.gif
pattern3.gif
lantern ! base,curve,sign
lantern
rustic.gif
lantern.gif
desk D n,s,e,w,plane,top,bottom cement.gif

 
Environment (texture maps)
Texture       Element       Texture Name      
SKY sky.gif
GROUND grass.gif
ORB-default sunlogo.gif
ORB-extra moonlogo.gif
PLACEHOLDER load.gif

 
Unused Symbols
A B E F G H I J K M N O P Q T U V W X Y Z
p q r s t u v w x y z
0
@ # $ % ^ * ( ) - _ + { } | ; : ' , ? ` ~


All Symbols
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z
1 2 3 4 5 6 7 8 9 0
! @ # $ % ^ * ( ) - _ = + [ ] { } \ | ; : ' , / ? ` ~


Entrances
The following blocks can be used as entrances:

  • rail
  • railangle
  • railangle2
  • railturnleft
  • railturnright
  • stairs
  • lcurvestair
  • rcurvestair


Copyright 2002 Flatland Online, Inc.