BASIC BLOCKSET


To see all of the Basic blocks in 3DML, take a look at the basic blockset spot.

To use the Basic blocks in your spot, include the following tag in the HEAD section of your 3DML file:
     <BLOCKSET HREF="http://blocksets.flatland.com/flatsets/basic.bset" />


Simple Shapes
cement.gif
stone.gif
stonegrass.gif
floor.gif
grassground.gif
Block
Shot
Block Name       Sym.       Parts       Default
Textures      
full # n,s,e,w,top,bottom cement.gif

half h n,s,e,w,top,bottom cement.gif
cornerwall \ n,s,top,bottom,edges cement.gif

 

ceiling - (hyphen) n,s,e,w,top,bottom stone.gif

 

floor _ (underscore) n,s,e,w
top
bottom
stonegrass.gif
floor.gif
grassground.gif

 

ground , (comma) top grassground.gif

 

halfceiling / s,e,diagonal,top,bottom stone.gif

halffloor % s,e,diagonal
top
bottom
stonegrass.gif
floor.gif
grassground.gif
column I top,bottom,column cement.gif
platform Y top,n,s,e,w,under,
columntop,column,bottom
cement.gif

halfpyramid p n,s,e,w,bottom cement.gif
pyramid P n,s,e,w,bottom cement.gif
curvein : n,e,w,curve,bottom cement.gif
curveout ; n,e,w,curve,bottom cement.gif

 
Ramps
cement.gif
Block
Shot
Block Name   Sym.       Parts       Default
Textures  
nramp N n,e,w,top,bottom cement.gif
sramp S s,e,w,top,bottom cement.gif
eramp E n,s,e,top,bottom cement.gif
wramp W n,s,w,top,bottom cement.gif

nbottomramp k n,e,w,top,bottom cement.gif

sbottomramp m s,e,w,top,bottom cement.gif

ebottomramp l n,s,e,top,bottom cement.gif

wbottomramp j n,s,w,top,bottom cement.gif
ntopramp K n,s,e,w,top,bottom cement.gif
stopramp M n,s,e,w,top,bottom cement.gif
etopramp L n,s,e,w,top,bottom cement.gif
wtopramp J n,s,e,w,top,bottom cement.gif
cornerramp ` (left single quote) n,w,e,s,bottom cement.gif

bottomcornerramp } n,w,e,s,bottom cement.gif
topcornerramp { n,w,eup,edown,
sup,sdown,bottom
cement.gif

 
Signs
logo.gif
edgetop.gif
lamp.gif
cheryw1.gif
cherywd.gif
greenglow.gif
flatland.gif
Block
Shot
Block Name       Sym.       Parts       Default
Textures      
bannervert B n,s
frame
base
logo.gif
edgetop.gif
lamp.gif
bannerhoriz b n,s
frame
base
logo.gif
edgetop.gif
lamp.gif
bannersquare $ n,s
frame
base
logo.gif
edgetop.gif
lamp.gif
pedestal V top,bottom,base,pole,pedestal lamp.gif
portal @ base
frame
inside
sign
cheryw1.gif
cherywd.gif
greenglow.gif
flatland.gif

 
Lights & Sounds
Block
Shot
Block Name       Sym.       Parameter      
  sound ~ FILE="file name and path or URL"
VOLUME="number%"
RADIUS="number of blocks"
PLAYBACK="looped|random"
pointlight ' (single quote) STYLE="static"
BRIGHTNESS="100%"
RADIUS="4"
POSITION="(128,128,128)"
FLOOD="no"
spotlight ! STYLE="static"
BRIGHTNESS="100%"
RADIUS="2"
POSITION="(128,0,128)"
DIRECTION="(0,45)"
CONE="90"
FLOOD="yes"
pulselight ^ STYLE="pulsate"
BRIGHTNESS="0%..100%"
RADIUS="4"
POSITION="(128,128,128)"
SPEED=".25"
FLOOD="no"
searchlight ? STYLE="search"
BRIGHTNESS="100%"
RADIUS="4"
POSITION="(128,0,128)"
DIRECTION="(-45,45)..(45,45)"
CONE="90"
SPEED=".5"
FLOOD="no"
revolvelight * STYLE="revolve"
BRIGHTNESS="100%"
RADIUS="4"
POSITION="(128,128,128)"
DIRECTION="(0,0)..(180,0)"
CONE="90"
SPEED=".25"
FLOOD="no"

 
Sprites
logo.gif
Block
Shot
Block Name   Sym. Description Parts       Parameters      
sprite 1 A double-sided 2D plane sprite ALIGN="bottom"
ANGLE="0"
spriterevolve 2 A revolving double-sided 2D plane sprite ALIGN="bottom"
SPEED=".5"
spriteface 3 A sprite that always
faces the viewer
sprite ALIGN="bottom"
spritefacet 4 A sprite that unwraps an
animated gif and displays each
frame towards a different direction
sprite ALIGN="bottom"

 
Environment (texture maps)
Texture       Element       Texture Name      
SKY clouds.gif
GROUND terrain.gif
ORB-default sun.gif
ORB-extra moon2.gif
PLACEHOLDER loadtile.gif

 
Unused Symbols
A C D G H O Q R U V Z
a c d e g i n o q r s u v w x y z
5 6 7 8 9 0
'


All Symbols
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z
1 2 3 4 5 6 7 8 9 0
! @ # $ % ^ * ( ) - _ = + [ ] { } \ | ; : ' , / ? ` ~


Entrances
The following blocks can be used as entrances:

  • ceiling
  • floor
  • ground
  • halffloor
  • halfceiling
  • all light blocks
    (pointlight, spotlight, pulselight, searchlight, revolvelight)
  • and sound.



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